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» Unless we get...
Sun Sep 14, 2008 1:01 am by Thomson85

» Weapons... what do you want to see?
Thu Aug 21, 2008 11:51 pm by Thomson85

» Realism & Idea's
Thu Aug 21, 2008 11:25 am by Sgt.fragg

» Game Name....
Thu Aug 21, 2008 11:19 am by Sgt.fragg

» Voice Acting
Thu Aug 21, 2008 11:14 am by Sgt.fragg

» It will be a HL2 mod
Mon Aug 18, 2008 9:36 pm by Thomson85

» US Army To be Featured In Game
Mon Aug 18, 2008 3:17 pm by versus

» We need to decide...
Mon Aug 18, 2008 11:14 am by Thomson85

» First agenda for models *characters*
Mon Aug 18, 2008 7:30 am by Thomson85

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We need to decide...

Sat Aug 16, 2008 12:27 am by Thomson85

We need to decide what engine we want to use to start developing our game:

  • Ogre3D

  • Visual3D.net

  • BlenderEngine

  • Source

Whichever you find that you think will be up to par, and be friendly to work with

Now for my coders.... I highly recommend you start catching up on reading for C++ and any other languages that are going to apply for whichever engine we choose!





Kauaiboi is so far as I have seen the most knowledgable as far as the current opensource engines we can utilize for development.
If possible I would like you to list what engines you think we should consider using, as well... please indicate which one(s) you
feel more strongly about!

There are also non-opensource engines out there. Only problem with those is that we would have to either make a "mod" directly for that
game or pay a license fee for using the engine. But, that's another route we can take.

Thus far, I have DL:

  • Visual3D

  • Ogre3D


I have research a lot of other free (opensource) engines out there, but these were the only ones that seemed as though they were

- User friendly

- Capable of rendering graphics to the level we desire


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